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・ 3D Dot Game Heroes
・ 3D Dotty
・ 3D Entertainment
・ 3D Express Coach
・ 3D Family
・ 3D Fax
・ 3d Fighter Squadron (Commando)
・ 3D film
・ 3D floor plan
・ 3d Flying Training Squadron
・ 3D Friends
・ 3D Fuzion
・ 3D glasses
・ 3D Hubs
・ 3D Indiana
3D interaction
・ 3D Lemmings
・ 3D Life
・ 3D lookup table
・ 3D Manufacturing Format
・ 3D Masters
・ 3D Metal Moulding
・ 3D mirror symmetry
・ 3D modeling
・ 3D Monster Chase
・ 3D Monster Maze
・ 3D Movie
・ 3D Movie (software)
・ 3D Movie Maker
・ 3D Na'Tee


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3D interaction : ウィキペディア英語版
3D interaction
In computing, 3D interaction is a form of human-machine interaction where users are able to move and perform interaction in 3D space. Both human and machine process information where the physical position of elements in the 3D space is relevant.
The 3D space used for interaction can be the real physical space, a virtual space representation simulated in the computer, or a combination of both. When the real space is used for data input, humans perform actions or give commands to the machine using an input device that detects the 3D position of the human action. When it is used for data output, the simulated 3D virtual scene is projected onto the real environment through one output device or a combination of them.
== Background ==

3D’s early beginnings can be traced back to 1962 when Morton Heilig invented the ''Sensorama'' simulator. It provided 3D video feedback, as well motion, audio, and haptic feedbacks to produce a virtual environment. The next stage of development was Dr. Ivan Sutherland's completion of his pioneering work in 1968. He created a head-mounted display that produced a 3D, virtual environment by presenting a left and right still image of that environment.
Availability of technology as well as impractical costs held back the development and application of virtual environments until the 1980s. Applications were limited to military ventures in the United States. Since then, further research and technological advancements have allowed new doors to be opened to application in various other areas such as education, entertainment, and manufacturing.
In 3D interaction, users carry out their tasks and perform functions by exchanging information with computer systems in 3D space. It is an intuitive type of interaction because humans interact in three dimensions in the real world. The tasks that users perform have been classified as selection and manipulation of objects in virtual space, navigation, and system control. Tasks can be performed in virtual space through interaction techniques and by utilizing interaction devices. 3D interaction techniques were classified according to the task group it supports. Techniques that support navigation tasks are classified as ''navigation techniques''. Techniques that support object selection and manipulation are labeled ''selection and manipulation techniques''. Lastly, ''system control techniques'' support tasks that have to do with controlling the application itself. A consistent and efficient mapping between techniques and interaction devices must be made in order for the system to be usable and effective. Interfaces associated with 3D interaction are called ''3D interfaces''. Like other types of user interfaces, it involves two-way communication between users and system, but allows users to perform action in 3D space. Input devices permit the users to give directions and commands to the system, while output devices allow the machine to present information back to them.
3D interfaces have been used in applications that feature virtual environments, and augmented and mixed realities. In virtual environments, users may interact directly with the environment or use tools with specific functionalities to do so. 3D interaction occurs when physical tools are controlled in 3D spatial context to control a corresponding virtual tool.
Users experience a sense of presence when engaged in an immersive virtual world. Enabling the users to interact with this world in 3D allows them to make use of natural and intrinsic knowledge of how information exchange takes place with physical objects in the real world. Texture, sound, and speech can all be used to augment 3D interaction. Currently, users still have difficulty in interpreting 3D space visuals and understanding how interaction occurs. Although it’s a natural way for humans to move around in a three-dimensional world, the difficulty exists because many of the cues present in real environments are missing from virtual environments. Perception and occlusion are the primary perceptual cues used by humans. Also, even though scenes in virtual space appear three-dimensional, they are still displayed on a 2D surface so some inconsistencies in depth perception will still exist.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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